L.O.O.P. Protocol
Welcome, Cadet.
You are the first pilot cleared for live testing of the L.O.O.P. Protocol — a next-gen weapons system designed to adapt on the fly.
L.O.O.P. dynamically cycles your ship’s ammunition type based on combat conditions. You don’t choose your loadout. You adapt to it.
HQ wants data. You want to survive.
L.O.O.P. Guide
The L.O.O.P. System is an experimental combat protocol that continuously cycles your ship’s weapon type in real-time. Built for chaotic environments, it forces pilots to adapt on the fly — no loadout, no warnings, just change.
There are six active power ups to modify your L.O.O.P. System:
Bullets - Your standard ammo, point it at the enemy.
Rockets - Bigger is better.
Triple shot - Literally three times better.
ShieldThere is a bug with this one, it seems to remove items from the L.O.O.P.Health - If you need it.
Rapid-fire - it's what it says on the box.
You will need to leverage these power-ups and hone your L.O.O.P. into a your custom, all-powerful, weapon of mass destruction.
Made with love <3 for the GMTK 2025 "Loop" Game Jam.
Asset Credits
Status | Prototype |
Platforms | HTML5 |
Author | zyiu |
Genre | Shooter |
Made with | Godot |
Tags | Bullet Hell, Game Maker's Toolkit Jam, Space |
Development log
- GMTK 2025 Retrospective53 days ago
Comments
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Creativity,
Fun use of L.O.O.P. and interesting use of it
Enjoyment,
a fun mix of astroids with a side scrollers ammo and effects
Narrative,
enjoyed the intro.
Artwork,
ship design was cool
Audio
would of loved some pew pew sounds
thanks for making this game :)
good game but i think the ship is a bit hard to control and there is not enought feedback for hitting the asteroids. also the way this game fits into the theme is kinda weak